How To Change Loading Screens In War Thunder: A Technical Customization Guide

How To Change Loading Screens In War Thunder: A Technical Customization Guide

War Thunder "Firebirds" - Changelog - Updates - Spiel - War Thunder

Customizing your War Thunder loading screens involves modifying the game’s local configuration files to point toward user-defined image directories. By adjusting the specific entries within the config.blk file and utilizing the game's built-in skin and image folder structure, players can override standard assets with high-resolution custom artwork that adheres to the native engine requirements.


Initial Setup Requirements and Directory Configuration

Modifying game assets within War Thunder requires a precise understanding of the local directory structure. The game engine, Dagor, expects specific file formats and nomenclature to render custom images correctly during the transition between the hangar and the battlefield. Before attempting to modify these files, ensure your system has sufficient administrative permissions to write to the War Thunder installation directory, as restricted access often causes the game to revert changes to default settings upon launch.



  • Essential Tools: A robust text editor such as Notepad++ or VS Code, and an image processing suite like Adobe Photoshop, GIMP, or Paint.NET for asset creation.
  • Prerequisites: Access to the local War Thunder game folder, typically found in your Steam common files or the dedicated Gaijin launcher directory.
  • Technical Standards: All custom images must be saved in .jpg or .tga format, ideally at a resolution matching your monitor’s aspect ratio to avoid stretching or black bars.
  • Estimated Duration: 15 to 25 minutes for file configuration and image preparation.
  • Risk Assessment: Modification of the config.blk file does not trigger Easy Anti-Cheat (EAC) penalties, provided the modifications are limited to visual presentation files and do not alter gameplay-related data.

Step-by-Step Customization Workflow



Step 1: Navigating to the Game Root Directory

Locate your War Thunder installation folder. If you are using the Steam client, right-click War Thunder in your library, select Manage, and click Browse Local Files. If you use the standalone Gaijin launcher, navigate to the drive and folder where the launcher was originally directed during the installation process. Ensure you have the hidden files view enabled in your Windows Explorer settings to verify the presence of the config.blk file, which is often treated as a protected system configuration file.



Step 2: Preparing Custom Image Assets

Create a new folder within your War Thunder directory named "UserSkins" if one does not already exist, or a designated "LoadingScreens" folder within your UserContent directory. Resize your target images to match your standard desktop resolution (e.g., 1920x1080 or 2560x1440). Save these images as high-quality .jpg files. Avoid overly large file sizes, as excessive resolution or uncompressed bitmaps can significantly increase load times, leading to issues with joining multiplayer sessions promptly.



Step 3: Modifying the Config.blk File

Open the config.blk file using your text editor. Search for the section labeled "video" or "graphics". In some instances, the loading screen path is dictated by the "loadingScreen" parameter within the "gameplay" or "ui" blocks. If the parameter is missing, add a line formatted as loadingScreen:t="path/to/your/image.jpg". You must ensure the path is relative to the War Thunder installation root to maintain compatibility across varying system configurations.

Warning: Always create a backup of your original config.blk file before saving any changes. A syntax error in this file will cause the game to fail to launch or trigger an automatic integrity check, which will overwrite your custom changes back to default.



Step 4: Finalizing and Verification

Save the modified config.blk file and close the text editor. Launch War Thunder through the primary executable to allow the engine to index the new path. If the image does not appear immediately, navigate to the game options and ensure that "custom content" or "user skins" are enabled in the interface settings. The engine performs a cache check upon startup; if your custom file is improperly formatted or exceeds engine memory limits, the game may default to a black screen or the standard Gaijin splash screen.


Stuck on Loading Screen - Community Technical Support - War Thunder ...

Stuck on Loading Screen - Community Technical Support - War Thunder ...

Technical Specifications and Asset Thresholds

The Dagor Engine utilized by War Thunder maintains strict compliance requirements for image assets. Utilizing the wrong color space or resolution can lead to visual artifacts or engine crashes during the asynchronous loading process.



Parameter Recommended Specification Hard Limit
File Format .jpg or .tga No support for .png or .webp
Max Resolution 1920 x 1080 3840 x 2160 (4K)
Color Depth 24-bit RGB 32-bit (requires Alpha channel handling)
Aspect Ratio 16:9 Matches monitor native resolution
File Size Under 5MB 10MB (Performance latency risk)

Common Failure Scenarios and Field Fixes

If your custom loading screens fail to display, it is rarely a result of the game client blocking the content, but rather a configuration error within the file path strings or the directory structure itself.



  • Root Cause: Incorrect Directory Pathing. If the game cannot find the file, it defaults to the standard screen. Ensure you have not used absolute paths (like C:/Users/Name/...) and instead use relative paths (e.g., UserContent/Screens/image.jpg).
  • Root Cause: File Corruption or Read-Only Attributes. Windows may set the config.blk file to "Read-Only" after an update. Right-click the file, select Properties, and ensure the "Read-Only" checkbox is unchecked to allow the game to parse the updated lines.
  • Root Cause: Version Mismatch. Gaijin regularly updates the client's file architecture. If a major patch is released, the engine may re-verify all configuration files. You may need to re-insert your custom lines into the config.blk file following major game updates.
  • Root Cause: Cache Bloat. If you have attempted multiple configurations, the local shader cache might be interfering with image rendering. Delete the "cache" folder within the game root to force a clean re-initialization of UI assets.

Frequently Asked Questions



Will changing my loading screens get me banned for modifying files?

No, changing loading screens is considered a visual-only modification. As long as you are only altering the paths for image assets within the config.blk file and not modifying the actual game code, shaders, or data files that provide an unfair gameplay advantage, your account remains compliant with the EULA.



Why does my game revert to the default loading screen after an update?

The game launcher performs an integrity check whenever a patch is deployed. This process detects the modified config.blk file, identifies it as "changed" compared to the server-side master file, and automatically replaces it with the default version. You will need to manually re-apply your changes after major updates.



Can I rotate multiple images as loading screens?

The standard config.blk implementation typically only supports a single static path. To achieve a slideshow effect, you would need to use a third-party UI modification tool or a batch script that overwrites the designated image file in your folder before the game initializes, which is significantly more complex and prone to errors.



Does changing the loading screen affect my FPS?

A correctly optimized, appropriately sized .jpg image will have zero impact on your frames per second. However, using extremely high-resolution, uncompressed textures can cause stuttering or extended load times, which may negatively impact your ability to spawn into a match before the battle begins.

Enhance your immersive experience by curating a library of custom loading screens that reflect your favorite historical aircraft or vehicle loadouts. If you require further assistance with advanced asset injection or client-side UI customization, consult our technical resource library for deeper insights into the War Thunder engine architecture.


War Thunder "Storm Warning" - Changelog - Updates - Spiel - War Thunder

War Thunder "Storm Warning" - Changelog - Updates - Spiel - War Thunder

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